Invention Grant
- Patent Title: Terrain generation and population system
-
Application No.: US16521492Application Date: 2019-07-24
-
Publication No.: US11887253B2Publication Date: 2024-01-30
- Inventor: Han Liu , Mohsen Sardari , Harold Henry Chaput , Navid Aghdaie , Kazi Atif-Uz Zaman
- Applicant: Electronic Arts Inc.
- Applicant Address: US CA Redwood City
- Assignee: Electronic Arts Inc.
- Current Assignee: Electronic Arts Inc.
- Current Assignee Address: US CA Redwood City
- Agency: Knobbe, Martens, Olson & Bear, LLP
- Main IPC: G06T17/05
- IPC: G06T17/05 ; A63F13/80 ; G06T19/00 ; A63F13/52

Abstract:
Embodiments of the systems and methods described herein provide a terrain generation and population system that can determine terrain population rules for terrain population objects and features when placing objects and features in a three dimensional virtual space. As such, the terrain generation and population system can generate realistic terrain for use in game. The terrain generation and population system can receive an image, such as a satellite image, and utilize artificial intelligence to perform image segmentation at the pixel level to segment features and/or objects in the image. The game terrain system can automatically detect and apply feature and object masks based on the identified features and/or objects from the image segmentation. The game terrain system can place the features and/or objects in corresponding masks in the three dimensional space according to the application of terrain population rules.
Public/Granted literature
- US20210027531A1 TERRAIN GENERATION AND POPULATION SYSTEM Public/Granted day:2021-01-28
Information query