Invention Grant
- Patent Title: System and method for virtual character animation using motion capture
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Application No.: US17517554Application Date: 2021-11-02
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Publication No.: US11951384B2Publication Date: 2024-04-09
- Inventor: James Stuart Miller , Gustavo Eggert Boehs , Cory John Alderman , Adam De Oliveira
- Applicant: TAKE-TWO INTERACTIVE SOFTWARE, INC.
- Applicant Address: US NY New York
- Assignee: Take-Two Interactive Software, Inc.
- Current Assignee: Take-Two Interactive Software, Inc.
- Current Assignee Address: US NY New York
- Agency: Orrick, Herrington & Sutcliffe LLP
- Main IPC: A63F13/212
- IPC: A63F13/212 ; A63F13/52 ; G06F3/01 ; G06N3/04 ; G06N3/08 ; G06T7/60 ; G06T7/70 ; G06T13/40 ; G06T15/00 ; G06V10/94 ; G06V40/10

Abstract:
A system and method for motion capture to efficiently render in-game objects, including characters, and controlling animation of characters and non-player characters. In some embodiments, the motion capture includes a machine learning model that can take as inputs information about the hand pose of a person from multiple sensors over a period of time and generates a highly probable hand pose prediction from that information, based on what it learns from a previously captured dataset of high quality sample motion captures. The systems and methods described herein overcome the imprecision conventional optical marker pipelines for the case of finger movement, where the slightest imprecision yields results that are not good enough for production.
Public/Granted literature
- US20220134218A1 SYSTEM AND METHOD FOR VIRTUAL CHARACTER ANIMATION USING MOTION CAPTURE Public/Granted day:2022-05-05
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