Virtual reality gamification-based security need simulation and configuration in any smart surrounding
Abstract:
Aspects of the present invention disclose a method for configuring security settings of a defined area that includes internet of things (IoT) devices for contextual situations utilizing virtual reality (VR) and gamification. The method includes one or more processors identifying an IoT device within a defined area. The method further includes collecting data of the IoT device corresponding to the defined area. The method further includes generating a first VR interactive scene in a VR environment corresponding to physical attributes of the defined area, wherein the VR interactive scene is based on a set of conditions of a knowledge corpus corresponding to the collected data of the IoT device. The method further includes identifying a security threat in the VR environment. The method further includes configuring a security rule of the defined area that modifies functions of the IoT device based on the set of conditions.
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