Rendering of persistent particle trails for dynamic displays
Abstract:
A method including defining, in a buffer, a particle having an initial position in an absolute coordinate system independent of a graphical user interface (GUI) in which the particle is renderable. The method also includes assigning a memory range within the buffer to the particle. The method also includes generating, in the memory range, an updated position in the absolute coordinate system for the particle. The method also includes determining, in the memory range and from a combination of the initial position and the updated position, vertices for the particle. The method also includes creating, from vertices, a particle trail for the particle in the absolute coordinate system. The method also includes storing the particle trail in the memory range within the buffer.
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