Invention Grant
- Patent Title: System and method for accelerated ray tracing with asynchronous operation and ray transformation
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Application No.: US18052147Application Date: 2022-11-02
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Publication No.: US12079920B2Publication Date: 2024-09-03
- Inventor: Mark Evan Cerny
- Applicant: Sony Interactive Entertainment LLC
- Applicant Address: US CA San Mateo
- Assignee: Sony Interactive Entertainment LLC
- Current Assignee: Sony Interactive Entertainment LLC
- Current Assignee Address: US CA San Mateo
- Agent John L. Rogitz; John M. Rogitz
- Main IPC: G06T1/20
- IPC: G06T1/20 ; G06T15/00 ; G06T15/06 ; G06T15/80

Abstract:
A graphics processing unit (GPU) includes one or more processor cores adapted to execute a software-implemented shader program, and one or more hardware-implemented ray tracing units (RTU) adapted to traverse an acceleration structure to calculate intersections of rays with bounding volumes and graphics primitives asynchronously with shader operation. The RTU implements traversal logic to traverse the acceleration structure including transformation of rays as needed to account for variations in coordinate space between levels, stack management, and other tasks to relieve burden on the shader, communicating intersections to the shader which then calculates whether the intersection hit a transparent or opaque portion of the object intersected. Thus, one or more processing cores within the GPU perform accelerated ray tracing by offloading aspects of processing to the RTU, which traverses the acceleration structure within which the 3D environment is represented.
Public/Granted literature
- US20240203031A1 SYSTEM AND METHOD FOR ACCELERATED RAY TRACING WITH ASYNCHRONOUS OPERATION AND RAY TRANSFORMATION Public/Granted day:2024-06-20
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