Invention Grant
- Patent Title: Gamification of health awareness based on sleep patterns
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Application No.: US17878045Application Date: 2022-08-01
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Publication No.: US12083424B2Publication Date: 2024-09-10
- Inventor: Takayuki Shindo , Satoshi Ogawa , Kaname Kosugi , Marie Shuto , Koya Nakahata
- Applicant: The Pokemon Company
- Applicant Address: JP Tokyo
- Assignee: THE POKEMON COMPANY
- Current Assignee: THE POKEMON COMPANY
- Current Assignee Address: JP Tokyo
- Agency: XSENSUS LLP
- Priority: JP 18176957 2018.09.21
- Main IPC: A63F13/42
- IPC: A63F13/42 ; A61B5/00 ; A63F13/65 ; A63F13/69 ; A63F13/825

Abstract:
A user breeds a virtual life form by practicing good sleep habits and stays motivated toward practicing good sleep habits while enjoying breeding the virtual life form. A game server manages progress of a breeding game of a virtual life form, the game server including circuitry configured to acquire sleep data that at least includes a sleep pattern indicating a bedtime and a wake-up time of a user; store the acquired sleep data as a sleep history; and update the breeding game based on the sleep pattern in the sleep history.
Public/Granted literature
- US20220362665A1 GAMIFICATION OF HEALTH AWARENESS BASED ON SLEEP PATTERNS Public/Granted day:2022-11-17
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