V3C patch remeshing for dynamic mesh coding
Abstract:
An apparatus comprising circuitry configured to: obtain a three-dimensional model comprising at least one patch, at least one geometry component, at least one occupancy component, and zero or more texture components; subsample the at least one geometry component of the at least one patch of a three-dimensional object at occupied positions using a subsampling criterion; define respective search windows around the respective occupied positions; select respective salient points relative to the respective occupied positions within the respective search windows; triangulate the salient points to approximate a shape of the three-dimensional object; detect zero or more triangles that overlap with at least one unoccupied pixel; split the zero or more triangles that overlap with at least one unoccupied pixel until no triangle overlaps with the unoccupied pixels; and add zero or more additional triangles close to a border of the three-dimensional object to generate a resulting mesh signaled to a decoder.
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