Deterministic replay of events between software entities
Abstract:
In current frameworks, replays of events (e.g., data communications) between software entities are non-deterministic and unreproducible. In an embodiment, as events are replayed, software entities, stimulated by those events, are queued according to a queuing strategy and executed from the queue. In an alternative embodiment, as software entities are executed, the events, output by those software entities, are queued according to a queuing strategy and played from the queue.
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