Invention Grant
- Patent Title: Reducing level of detail of a polygon mesh to decrease a complexity of rendered geometry within a scene
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Application No.: US18367956Application Date: 2023-09-13
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Publication No.: US12148099B2Publication Date: 2024-11-19
- Inventor: Holger Heinrich Gruen
- Applicant: NVIDIA Corporation
- Applicant Address: US CA Santa Clara
- Assignee: NVIDIA Corporation
- Current Assignee: NVIDIA Corporation
- Current Assignee Address: US CA Santa Clara
- Agency: Zilka-Kotab, P.C.
- Main IPC: G06T17/20
- IPC: G06T17/20 ; G06T15/20

Abstract:
A method, computer readable medium, and system are disclosed for overlaying a cell onto a polygon meshlet. The polygon meshlet may include a grouping of multiple geometric shapes such as triangles, and the cell may include a square-shaped boundary. Additionally, every polygon (e.g., a triangle or other geometric shape) within the polygon meshlet that has at least one edge fully inside the cell is removed to create an intermediate meshlet. A selected vertex is determined from all vertices (e.g., line intersections) of the intermediate meshlet that are located within the cell, based on one or more criteria, and all the vertices of the intermediate meshlet that are located within the cell are replaced with the selected vertex to create a modified meshlet. The modified meshlet is then rendered (e.g., as part of a process to generate a scene to be viewed).
Public/Granted literature
- US20230419611A1 REDUCING LEVEL OF DETAIL OF A POLYGON MESH TO DECREASE A COMPLEXITY OF RENDERED GEOMETRY WITHIN A SCENE Public/Granted day:2023-12-28
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