Invention Grant
- Patent Title: Techniques for avoiding self-intersections when rendering signed distance functions
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Application No.: US17674785Application Date: 2022-02-17
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Publication No.: US12175588B2Publication Date: 2024-12-24
- Inventor: Herman Hansson Soederlund , Tomas Akenine-Moller
- Applicant: NVIDIA CORPORATION
- Applicant Address: US CA Santa Clara
- Assignee: NVIDIA CORPORATION
- Current Assignee: NVIDIA CORPORATION
- Current Assignee Address: US CA Santa Clara
- Agency: Artegis Law Group, LLP
- Main IPC: G06T15/06
- IPC: G06T15/06 ; G06T15/00 ; G06T15/10

Abstract:
One embodiment of a method for rendering one or more graphics images includes tracing one or more rays through a graphics scene; storing one or more hit points based on one or more coordinate frames associated with one or more voxels of a grid, where the one or more rays intersect one or more surfaces of geometry in the one or more voxels; and rendering one or more graphics images based on the one or more hit points that are stored.
Public/Granted literature
- US20230316628A1 TECHNIQUES FOR AVOIDING SELF-INTERSECTIONS WHEN RENDERING SIGNED DISTANCE FUNCTIONS Public/Granted day:2023-10-05
Information query
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |
G06T15/06 | .光线跟踪 |