Visualizing vector graphics in three-dimensional scenes
Abstract:
In implementations of systems for visualizing vector graphics in three-dimensional scenes, a computing device implements a projection system to receive input data describing a digital image depicting a three-dimensional scene and a vector graphic to be projected into the three-dimensional scene. The projection system generates a depth image by estimating disparity values for pixels of the digital image. A three-dimensional mesh is computed that approximates the three-dimensional scene based on the depth image. The projection system projects the vector graphic onto the digital image by transforming the vector graphic based on the three-dimensional mesh.
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