Systems and methods for tokenization of digital assets associated with electronic gaming
Abstract:
A blockchain system for supporting electronic gaming on a plurality of electronic gaming devices a primary blockchain and a system server participating in the primary blockchain. The primary blockchain defines a partially fungible tokens configured to be used for game play for a first gaming operator. The system server is configured to (i) identify a game outcome from a play of an electronic game based on output of a random number generator, the game outcome includes an award amount of PFTs; (ii) generate a blockchain transaction that includes an operator address as a funds source account of the blockchain transaction, a player address as a destination account of the blockchain transaction, and the award amount of PFTs; and (iii) transmit the blockchain transaction into the primary blockchain, thereby transferring the award amount of PFTs.
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