VOICE DRIVEN MODIFICATION OF SUB-PARTS OF ASSETS IN COMPUTER SIMULATIONS
Abstract:
A computer simulation object such as a chair is described by voice or photo input to render a 2D image. Machine learning may be used to convert voice input to the 2D image. The 2D image is converted to a 3D asset and the 3D asset or portions thereof are used in the computer simulation, such as a computer game, as the object such as a chair.
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