Invention Publication

AFFECTIVE GAMING SYSTEM AND METHOD
Abstract:
An affective gaming system includes: an administrator unit configured to host a session of a video game; a receiving unit configured to receive biometric data associated with two or more users participating in the session of a video game; a first generating unit configured to generate, based on at least part of the biometric data, current emotion data associated with each of the two or more users; a selecting unit configured to select a first user based on at least part of the current emotion data; a second generating unit configured to generate, based at least in part on the current emotion data that is associated with a second user, target emotion data associated with the first user; and a modifying unit configured to modify, responsive to the difference between the target emotion data and the current emotion data that is associated with the first user, one or more aspects of the video game that are specific to the first user.
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