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US07696993B2 Geometry primitive type conversion in a GPU pipeline 有权
GPU管道中的几何原始类型转换

Geometry primitive type conversion in a GPU pipeline
Abstract:
An input stream of graphics primitives may be converted into to a predetermined output stream of graphics primitives by a processor in a graphics pipeline. The processor recognizes a predetermined sequence pattern in the input stream of graphics primitives to the processor. The processor determines whether the recognized sequence pattern can be converted into the one of the plurality of predetermined output streams of graphics primitives. If so, the processor identifies a number of vertices in the recognized sequence pattern and reorders the vertices into a predetermined output pattern. Thereafter, the processor outputs the predetermined output pattern corresponding to one or more graphics processing components.
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