Invention Grant
- Patent Title: Bandwidth compression for shader engine store operations
- Patent Title (中): 着色引擎存储操作的带宽压缩
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Application No.: US11830778Application Date: 2007-07-30
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Publication No.: US07886116B1Publication Date: 2011-02-08
- Inventor: Cass W. Everitt
- Applicant: Cass W. Everitt
- Applicant Address: US CA Santa Clara
- Assignee: NVIDIA Corporation
- Current Assignee: NVIDIA Corporation
- Current Assignee Address: US CA Santa Clara
- Agency: Patterson & Sheridan, LLP.
- Main IPC: G06F12/00
- IPC: G06F12/00 ; G06F17/00 ; G06K9/36

Abstract:
Embodiments of the present invention set forth systems and methods for compressing thread group data written to frame buffer memory to increase overall memory performance. A compression/decompression engine within the frame buffer memory interface includes logic configured to identify situations where the threads of a thread group are writing similar scalar values to memory. Upon recognizing such a situation, the engine is configured to compress the scalar data into a form that allows all of the scalar data to be written to or read from the frame buffer memory in fewer clock cycles than would be required to transmit the data in uncompressed form to or from memory. Consequently, the disclosed systems and methods are able to effectively increase memory performance when executing thread group STORE and LOAD operations.
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