Invention Grant
US07924287B2 Method and system for minimizing an amount of data needed to test data against subarea boundaries in spatially composited digital video
有权
用于最小化在空间合成数字视频中针对子区域边界测试数据所需的数据量的方法和系统
- Patent Title: Method and system for minimizing an amount of data needed to test data against subarea boundaries in spatially composited digital video
- Patent Title (中): 用于最小化在空间合成数字视频中针对子区域边界测试数据所需的数据量的方法和系统
-
Application No.: US12814306Application Date: 2010-06-11
-
Publication No.: US07924287B2Publication Date: 2011-04-12
- Inventor: David M. Blythe , Marc Schafer , Paul Jeffrey Ungar , David Yu
- Applicant: David M. Blythe , Marc Schafer , Paul Jeffrey Ungar , David Yu
- Applicant Address: US CA Palo Alto
- Assignee: Graphics Properties Holdings, Inc.
- Current Assignee: Graphics Properties Holdings, Inc.
- Current Assignee Address: US CA Palo Alto
- Agency: Sterne, Kessler, Goldstein & Fox PLLC
- Main IPC: G06F15/80
- IPC: G06F15/80

Abstract:
A method and system for minimizing an amount of data needed to test data against subarea boundaries in spatially composited digital video. Spatial compositing uses a graphics unit or pipeline to render a portion (subarea) of each overall frame of digital video images. This reduces the amount of data that each processor must act on and increases the rate at which an overall frame is rendered. Optimization of spatial compositing depends on balancing the processing load among the different pipelines. The processing load typically is a direct function of the size of a given subarea and a function of the rendering complexity for objects within this subarea. Load balancing strives to measure these variables and adjust, from frame to frame, the number, sizes, and positions of the subareas. The cost of this approach is the necessity to communicate, in conjunction with each frame, the graphics data that will be rendered. Graphics data for a frame is composed of geometry chunks. Each geometry chunk is defined by its own bounding region, where the bounding region defines the space the geometry chunk occupies on the compositing window. Only the parameters that define the bounding region are communicated to each graphics unit in conjunction with the determination of which graphics unit will render the geometry chunk defined by the bounding region. The actual graphics data that comprises the geometry chunk is communicated only to those geometry units that will actually render the geometry chunk. This reduces the amount of data needed to communicate graphics data information in spatially composited digital video.
Public/Granted literature
Information query