Invention Grant
US07925601B2 Reducing bandwidth requirements for peer-to-peer gaming based on error difference between actual game object state and simulated game object state being below an error threshold
有权
基于实际游戏对象状态与模拟游戏对象状态之间的差异差异,降低对等游戏的带宽需求低于错误阈值
- Patent Title: Reducing bandwidth requirements for peer-to-peer gaming based on error difference between actual game object state and simulated game object state being below an error threshold
- Patent Title (中): 基于实际游戏对象状态与模拟游戏对象状态之间的差异差异,降低对等游戏的带宽需求低于错误阈值
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Application No.: US12581807Application Date: 2009-10-19
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Publication No.: US07925601B2Publication Date: 2011-04-12
- Inventor: John R. Douceur , Jacob R. Lorch , Jeffrey Anson Pang , Frank Christopher Uyeda
- Applicant: John R. Douceur , Jacob R. Lorch , Jeffrey Anson Pang , Frank Christopher Uyeda
- Applicant Address: US WA Redmond
- Assignee: Microsoft Corporation
- Current Assignee: Microsoft Corporation
- Current Assignee Address: US WA Redmond
- Agency: Lee & Hayes, PLLC
- Main IPC: G06F15/18
- IPC: G06F15/18 ; G06F15/16 ; G06F17/00 ; G06F19/00 ; A63F9/24 ; A63F13/00

Abstract:
Techniques enable the reduction of bandwidth requirements for peer-to-peer gaming architectures. In some embodiments, these techniques allow differentiation among players to decide which players should receive continuous updates and which should receive periodic updates. For those gaming systems receiving periodic updates, guided artificial intelligence is employed to simulate activity of a game object based on guidance provided by the periodic updates. Conversely, for those gaming systems receiving continuous updates, the continuous updates may be employed to update the activity of the game object rather than simulating the activity.
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