Invention Grant
- Patent Title: Real-time rendering of light-scattering media
- Patent Title (中): 实时渲染光散射介质
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Application No.: US11770942Application Date: 2007-06-29
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Publication No.: US07940268B2Publication Date: 2011-05-10
- Inventor: Kun Zhou , Qiming Hou , Minmin Gong , John Michael Snyder , Baining Guo , Heung-Yeung Shum
- Applicant: Kun Zhou , Qiming Hou , Minmin Gong , John Michael Snyder , Baining Guo , Heung-Yeung Shum
- Applicant Address: US WA Redmond
- Assignee: Microsoft Corporation
- Current Assignee: Microsoft Corporation
- Current Assignee Address: US WA Redmond
- Agency: Lee & Hayes, PLLC
- Main IPC: G06T15/50
- IPC: G06T15/50 ; G06T15/00

Abstract:
A real-time algorithm for rendering an inhomogeneous scattering medium such as fog is described. An input media animation is represented as a sequence of density fields, each of which is decomposed into a weighted sum of a set of radial basis functions (RBFs) such as Gaussians. The algorithm computes airlight and surface reflectance of the inhomogeneous scattering medium. Several approximations are taken which lead to analytical solutions of quantities such as an optical depth integrations and single scattering integrations, and a reduced number of integrations that need to be calculated. The resultant algorithm is able to render inhomogeneous media including their shadowing and scattering effects in real time. The algorithm may be adopted for a variety of light sources including point lights and environmental lights.
Public/Granted literature
- US20090006051A1 Real-Time Rendering of Light-Scattering Media Public/Granted day:2009-01-01
Information query
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |
G06T15/50 | .发光效果 |