Invention Grant
US07948495B1 Linking texture headers and texture samplers 有权
链接纹理标题和纹理采样器

Linking texture headers and texture samplers
Abstract:
Systems and methods used for binding texture state stored in independent structures may be used by more than one graphics applications programming interface (API). A texture header portion of the texture state defines texture data characteristics and is stored in a first structure. A texture sampler portion of the texture state specifies texture processing attributes and is stored in a second structure. A single unified structure is emulated for use by APIs that store the texture state in a single structure. Therefore, a graphics processor may support more than one graphics API for processing texture data.
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