Invention Grant
- Patent Title: Real-time rendering of light-scattering media
- Patent Title (中): 实时渲染光散射介质
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Application No.: US11830743Application Date: 2007-07-30
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Publication No.: US07990377B2Publication Date: 2011-08-02
- Inventor: Kun Zhou , Zhong Ren , Stephen Ssu-te Lin , Baining Guo , Heung-Yeung Shum
- Applicant: Kun Zhou , Zhong Ren , Stephen Ssu-te Lin , Baining Guo , Heung-Yeung Shum
- Applicant Address: US WA Redmond
- Assignee: Microsoft Corporation
- Current Assignee: Microsoft Corporation
- Current Assignee Address: US WA Redmond
- Agency: Lee & Hayes, PLLC
- Main IPC: G06T15/00
- IPC: G06T15/00

Abstract:
A real-time algorithm for rendering of an inhomogeneous scattering media such as smoke under dynamic low-frequency environment lighting is described. An input media animation is represented as a sequence of density fields, each of which is represented by an approximate model density field and a residual density field. The algorithm uses the approximate model density field to compute an approximate source radiance, and further computes an effective exitant radiance by compositing the approximate source radiance using a compositing methods such as ray marching. During the compositing process (e.g., ray marching), the residual field is compensated back into the radiance integral to generate images of higher detail.
Public/Granted literature
- US20090006046A1 Real-Time Rendering of Light-Scattering Media Public/Granted day:2009-01-01
Information query
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |