Invention Grant
- Patent Title: Massively multiplayer game method and system
- Patent Title (中): 大型多人游戏方法和系统
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Application No.: US10545620Application Date: 2004-02-23
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Publication No.: US08025570B2Publication Date: 2011-09-27
- Inventor: Jon Edgar Labrie
- Applicant: Jon Edgar Labrie
- Agency: Brinks Hofer Gilson & Lione
- Priority: NZ524409 20030224
- International Application: PCT/NZ2004/000034 WO 20040223
- International Announcement: WO2004/075091 WO 20040902
- Main IPC: A63F9/24
- IPC: A63F9/24 ; A63F13/00 ; G06F17/00 ; G06F19/00

Abstract:
The invention describes a method of implementing a massively multiplayer game. The method has the following steps: firstly, three or more players select an item from an ordered set of three or more items. Secondly, an item from the set is designated based on the number of players who selected that item. Lastly, whether each player's selected item wins over the designated item is determined based on a rule-set (examples of rule-sets are given in FIGS. 3 and 4). The method may be implemented using a client/server architecture such as that shown in FIG. 5. Alternatively, the server may be decentralized across all the devices such as shown in FIG. 6. The client devices may be wireless devices. A system and software for implementing the method are also disclosed.
Public/Granted literature
- US20070032298A1 Massively multiplayer game method and system Public/Granted day:2007-02-08
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