Invention Grant
US08054309B2 Game machine, game machine control method, and information storage medium for shadow rendering
失效
游戏机,游戏机控制方法以及用于阴影渲染的信息存储介质
- Patent Title: Game machine, game machine control method, and information storage medium for shadow rendering
- Patent Title (中): 游戏机,游戏机控制方法以及用于阴影渲染的信息存储介质
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Application No.: US12162216Application Date: 2006-12-18
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Publication No.: US08054309B2Publication Date: 2011-11-08
- Inventor: Toshiyuki Tanaka
- Applicant: Toshiyuki Tanaka
- Applicant Address: JP Tokyo
- Assignee: Konami Digital Entertainment Co., Ltd.
- Current Assignee: Konami Digital Entertainment Co., Ltd.
- Current Assignee Address: JP Tokyo
- Agency: Sughrue Mion, PLLC
- Priority: JP2006-018105 20060126
- International Application: PCT/JP2006/325183 WO 20061218
- International Announcement: WO2007/086209 WO 20070802
- Main IPC: G06T15/50
- IPC: G06T15/50

Abstract:
To provide a game machine for displaying a picture in which light from a light source causes the shadow of an object, and the shadow varies according to a change in the position of the light source, the shape (posture) of the object, and so forth, while reducing a processing load. The present invention relates to a game machine for showing a picture obtained by viewing, from a predetermined viewpoint, a virtual three dimensional space where a light source and an object are placed. According to the present invention, a shadow rendering object for rendering a shadow of the object is placed. The permeability of each of the vertexes of polygons forming the shadow rendering object is determined based on the position of the light source and the position and shape data of the object, and the game screen image is produced based on the permeability determined. The number of polygons forming the shadow rendering object is controlled based on the distance between the viewpoint and the object.
Public/Granted literature
- US20090009515A1 GAME MACHINE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM Public/Granted day:2009-01-08
Information query
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |
G06T15/50 | .发光效果 |