Invention Grant
US08217934B2 System and methods for rendering transparent surfaces in high depth complexity scenes using hybrid and coherent layer peeling
有权
使用混合和相干层剥离在高深度复杂场景中渲染透明表面的系统和方法
- Patent Title: System and methods for rendering transparent surfaces in high depth complexity scenes using hybrid and coherent layer peeling
- Patent Title (中): 使用混合和相干层剥离在高深度复杂场景中渲染透明表面的系统和方法
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Application No.: US12177709Application Date: 2008-07-22
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Publication No.: US08217934B2Publication Date: 2012-07-10
- Inventor: Nathan A. Carr , Gavin S. P. Miller , Radomir Mech
- Applicant: Nathan A. Carr , Gavin S. P. Miller , Radomir Mech
- Applicant Address: US CA San Jose
- Assignee: Adobe Systems Incorporated
- Current Assignee: Adobe Systems Incorporated
- Current Assignee Address: US CA San Jose
- Agency: Meyertons, Hood, Kivlin, Kowert & Goetzel, P.C.
- Agent Robert C. Kowert
- Main IPC: G06T15/40
- IPC: G06T15/40

Abstract:
Systems, methods, and computer-readable storage media for rendering three-dimensional scenes including transparent surfaces are described, including two techniques for efficient rendering of transparent surfaces that exploit partial ordering in the scene geometry. The first (hybrid layer peeling) may combine unordered meshes with ordered meshes in an efficient way, and may be well suited for rendering scenes such as volumes with embedded transparent meshes. The second (coherent layer peeling) may efficiently detect and render correctly sorted fragment sequences for a given pixel in one iteration, allowing for a smaller number of passes than traditional depth peeling. Pre-sorting and/or periodic sorting of some or all of the surfaces in a scene may be performed, but perfect sorting may not be required. The methods may be implemented in hardware, software, or a combination thereof, such as by program instructions executable on one or more CPUs and/or GPUs.
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