Semi-automated reciprocal scheduling
Abstract:
Schedules which include reciprocal events, such as schedules for youth hockey leagues, can be created using a system in which users can invite one another to schedule games based on information selected through an interface and reciprocal dates which are automatically identified by a suitably programmed computer. Information related to games and schedules can be stored in a database which can be accessed and modified by different users depending on their roles and the permissions associated with those roles.
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