Invention Grant
US08269768B1 System, method and computer program product for updating a far clipping plane in association with a hierarchical depth buffer
有权
用于与分层深度缓冲器相关联地更新远剪切平面的系统,方法和计算机程序产品
- Patent Title: System, method and computer program product for updating a far clipping plane in association with a hierarchical depth buffer
- Patent Title (中): 用于与分层深度缓冲器相关联地更新远剪切平面的系统,方法和计算机程序产品
-
Application No.: US10658224Application Date: 2003-09-08
-
Publication No.: US08269768B1Publication Date: 2012-09-18
- Inventor: Edward Colton Greene , Patrick Matthew Hanrahan
- Applicant: Edward Colton Greene , Patrick Matthew Hanrahan
- Applicant Address: US CA Santa Clara
- Assignee: NVIDIA Corporation
- Current Assignee: NVIDIA Corporation
- Current Assignee Address: US CA Santa Clara
- Agency: Zilka-Kotab, PC
- Main IPC: G06T15/00
- IPC: G06T15/00

Abstract:
Z-buffer rendering of three-dimensional scenes is made more efficient through a method for occlusion culling by which occluded geometry is removed prior to rasterization. The method uses hierarchical z-buffering to reduce the quantity of image and depth information that needs to be accessed. A separate culling stage in the graphics pipeline culls occluded geometry and passes visible geometry on to a rendering stage. The culling stage maintains its own z-pyramid in which z-values are stored at low precision (e.g., in 8 bits). The efficiency of hierarchical z-buffering is improved through hierarchical evaluation of line and plane equations.
Information query
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |