Invention Grant
- Patent Title: Interpolation of vertex attributes in a graphics processor
- Patent Title (中): 在图形处理器中插入顶点属性
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Application No.: US11890838Application Date: 2007-08-07
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Publication No.: US08441497B1Publication Date: 2013-05-14
- Inventor: Edward A. Hutchins , Michael J. M. Toksvig
- Applicant: Edward A. Hutchins , Michael J. M. Toksvig
- Applicant Address: US CA Santa Clara
- Assignee: Nvidia Corporation
- Current Assignee: Nvidia Corporation
- Current Assignee Address: US CA Santa Clara
- Main IPC: G09G5/00
- IPC: G09G5/00 ; G05G5/02 ; G06K9/32

Abstract:
Vertex data can be accessed for a graphics primitive. The vertex data includes homogeneous coordinates for each vertex of the primitive. The homogeneous coordinates can be used to determine perspective-correct barycentric coordinates that are normalized by the area of the primitive. The normalized perspective-correct barycentric coordinates can be used to determine an interpolated value of an attribute for the pixel. These operations can be performed using adders and multipliers implemented in hardware.
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