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US08441497B1 Interpolation of vertex attributes in a graphics processor 有权
在图形处理器中插入顶点属性

Interpolation of vertex attributes in a graphics processor
Abstract:
Vertex data can be accessed for a graphics primitive. The vertex data includes homogeneous coordinates for each vertex of the primitive. The homogeneous coordinates can be used to determine perspective-correct barycentric coordinates that are normalized by the area of the primitive. The normalized perspective-correct barycentric coordinates can be used to determine an interpolated value of an attribute for the pixel. These operations can be performed using adders and multipliers implemented in hardware.
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