Invention Grant
US08622831B2 Responsive cutscenes in video games 有权
视频游戏中的响应过场动画

Responsive cutscenes in video games
Abstract:
A determination is made that a player's avatar has performed an action while an audio signal representing a narrative of a non-player character is being produced. The action is mapped to an impression, which is mapped to a response. The audio signal is stopped before it is completed and the response is played by providing audio for the non-player character and/or animating the non-player character. After the response is played, steps ensure that critical information in the narrative has been provided to the player.
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