Invention Grant
US08648864B2 System and method for blended animation enabling an animated character to aim at any arbitrary point in a virtual space 有权
用于混合动画的系统和方法,使动画角色能够瞄准虚拟空间中的任意任意点

System and method for blended animation enabling an animated character to aim at any arbitrary point in a virtual space
Abstract:
A method for blended animation by providing a set of animation sequences associated with an animated character model is disclosed. In one embodiment, a geometric representation of a blend space is generated from the set of animation sequences using locator nodes associated with each animation sequence. A subset of animation sequences is selected from the set of animation sequences by casting a ray from a reference bone to a target through the geometric representation and selecting animation sequences that are geometrically close to the intersection of the cast ray and the geometric representation. A blend weight is determined for each member animation sequence in the selected subset of animation sequences. A blended animation is generated using the selected subset of animation sequences and the blend weights, then rendered to create a final animation.
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