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US08676997B2 System and method for unitized maneuvers for multi-player games 有权
用于多玩家游戏的单位操纵的系统和方法

System and method for unitized maneuvers for multi-player games
Abstract:
There is provided a system and method for facilitating unitized maneuvers for a shared environment to mitigate the effects of network latency. There is provided a method for use by a processor of a server for facilitating unitized maneuvers for a shared environment, the method comprising receiving a first message generated by a first client of a plurality of clients in response to the first client initiating a first unitized maneuver on a first object for rendering the shared environment and sending a second message to a second client of the plurality of clients in response to receiving the first message to communicate the first unitized maneuver so as to cause the second client to render the first object executing the first unitized maneuver in the shared environment approximately synchronously with the first client until a first end time determinable using parameters of the first unitized maneuver.
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