Invention Grant
- Patent Title: Game machine, a storage medium storing a computer program used thereof, and control method
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Application No.: US13813864Application Date: 2012-07-06
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Publication No.: US08771047B2Publication Date: 2014-07-08
- Inventor: Kazuha Hayashi , Yoshitaka Nishimura , Tetsuhiro Honjo , Aoi Tagami , Takayuki Ishikawa , Hidenori Kotera , Yuki Sato , Yuma Miyazaki , Eriko Motohashi
- Applicant: Kazuha Hayashi , Yoshitaka Nishimura , Tetsuhiro Honjo , Aoi Tagami , Takayuki Ishikawa , Hidenori Kotera , Yuki Sato , Yuma Miyazaki , Eriko Motohashi
- Applicant Address: JP Tokyo
- Assignee: Konami Digital Entertainment Co., Ltd.
- Current Assignee: Konami Digital Entertainment Co., Ltd.
- Current Assignee Address: JP Tokyo
- Agency: Howard & Howard Attorneys PLLC
- Priority: JP2011-152363 20110708
- International Application: PCT/JP2012/067394 WO 20120706
- International Announcement: WO2013/008761 WO 20130117
- Main IPC: A63F9/24
- IPC: A63F9/24

Abstract:
A game machine determines the reference timing included in a predetermined time range and the crossing direction position corresponding to the reference timing based on the sequence data (30). And, the game machine causes an instruction path (R) extending from one end side (UP) in depth direction (TD) toward the other end side (DP) while passing through each crossing direction position corresponding to each reference timing at a position on the time axis corresponding to each reference timing and the reference line (TL), to be displayed on the game screen, and decreases a distance between each position and the reference line (TL) with a decrease in a time difference between the reference timing and the current time.
Public/Granted literature
- US08821233B2 Game machine, a storage medium storing a computer program used thereof, and control method Public/Granted day:2014-09-02
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