Invention Grant
US08795083B2 Communication game system, game apparatus, server, storage medium storing a program, and game control method
有权
通信游戏系统,游戏装置,服务器,存储程序的存储介质和游戏控制方法
- Patent Title: Communication game system, game apparatus, server, storage medium storing a program, and game control method
- Patent Title (中): 通信游戏系统,游戏装置,服务器,存储程序的存储介质和游戏控制方法
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Application No.: US11429250Application Date: 2006-05-08
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Publication No.: US08795083B2Publication Date: 2014-08-05
- Inventor: Tetsuya Sasaki , Yosuke Hatayama , Daisuke Nakamura , Yoshitaka Shirota , Masaru Mitsuyoshi , Yutaka Takehisa , Katsuya Eguchi
- Applicant: Tetsuya Sasaki , Yosuke Hatayama , Daisuke Nakamura , Yoshitaka Shirota , Masaru Mitsuyoshi , Yutaka Takehisa , Katsuya Eguchi
- Applicant Address: JP Kyoto
- Assignee: Nintendo Co., Ltd.
- Current Assignee: Nintendo Co., Ltd.
- Current Assignee Address: JP Kyoto
- Agency: Nixon & Vanderhye, P.C.
- Priority: JP2005-135121 20050506; JP2005-217404 20050727
- Main IPC: A63F13/12
- IPC: A63F13/12

Abstract:
A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquiries whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players. In a case that an additional opponent is to be added to the multiplayer game session, one of the participants transmits identifying information to introduce the communicating opponents to each other. The game apparatuses introduced to each other make a communication over the network, and add the identifying information of the opponents to the friend list, if necessary.
Public/Granted literature
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