Invention Grant
- Patent Title: Automatic real-time shader modification for texture fetch instrumentation
- Patent Title (中): 纹理提取仪器的自动实时着色器修改
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Application No.: US12576548Application Date: 2009-10-09
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Publication No.: US08872823B2Publication Date: 2014-10-28
- Inventor: Jason Matthew Gould , Michael Edward Pietraszak , Zsolt Mathe , J. Andrew Goossen , Casey Leon Meekhof
- Applicant: Jason Matthew Gould , Michael Edward Pietraszak , Zsolt Mathe , J. Andrew Goossen , Casey Leon Meekhof
- Applicant Address: US WA Redmond
- Assignee: Microsoft Corporation
- Current Assignee: Microsoft Corporation
- Current Assignee Address: US WA Redmond
- Agent Micah Goldsmith; Judy Yee; Micky Minhas
- Main IPC: G06T15/50
- IPC: G06T15/50 ; G09G5/00 ; G06F15/167 ; G06T15/04 ; G06T15/00

Abstract:
A method and system are disclosed for automatic instrumentation that modifies a video game's shaders at run-time to collect detailed statistics about texture fetches such as MIP usage. The tracking may be transparent to the game application and therefore not require modifications to the application. In an embodiment, the method may be implemented in a software development kit used to record and provide texture usage data and optionally generate a report.
Public/Granted literature
- US20110084964A1 Automatic Real-Time Shader Modification for Texture Fetch Instrumentation Public/Granted day:2011-04-14
Information query
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |
G06T15/50 | .发光效果 |