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US09001124B2 Efficient determination of lighting effects in volume rendering 有权
有效地确定体积渲染中的照明效果

Efficient determination of lighting effects in volume rendering
Abstract:
A two-dimensional representation of an object using volume rendering, with a representation of the object being used in which values of a quantity characterizing the object are given at spatial points of the object, is provided. A blended color value for the representation as pixels on a screen is calculated using a volume rendering technique that does not use an illumination model or uses a local illumination model. At least one ray emanating from a surface of the object is simulated for the purpose of calculating the effect of shadows or the effect of ambient occlusion. A value for the effect of shadows or a value for the effect of ambient occlusion is calculated using the at least one ray. The blended color value and the calculated value are combined in order to obtain a blended color value that takes into account the effect of shadows or ambient occlusion.
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