Invention Grant
- Patent Title: Network game system without dynamic obstructions and processing method thereof
- Patent Title (中): 网络游戏系统无动态障碍及其处理方法
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Application No.: US14076625Application Date: 2013-11-11
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Publication No.: US09149724B2Publication Date: 2015-10-06
- Inventor: Lin Liu , Xiaocheng Ding
- Applicant: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
- Applicant Address: CN Shenzhen
- Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
- Current Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
- Current Assignee Address: CN Shenzhen
- Agency: Anova Law Group, PLLC
- Priority: CN201210293556 20120817
- Main IPC: A63F13/00
- IPC: A63F13/00 ; A63F13/56 ; A63F13/358 ; A63F13/45 ; A63F13/822 ; G06T17/00 ; A63F13/30 ; A63F13/335

Abstract:
Processing methods are provided for network game systems without dynamic obstructions. In an exemplary method, when a non-player-controlled character (NPC) role selects a user role as a target of a short-range interaction on a game map, a rotation angle C=N×a can be determined, N being a total number of all NPC roles having the short-range interaction with the user role before the selecting, and “a” being a reference angle. Next, a destination point of the NPC role can be calculated by rotating the NPC role by C from a current point and around the user role. When there is a static obstruction at the destination point, the destination point can be re-calculated by adding a specified angle to the current C. When there is no static obstruction, the NPC role can be moved to the destination point.
Public/Granted literature
- US20140073435A1 NETWORK GAME SYSTEM WITHOUT DYNAMIC OBSTRUCTIONS AND PROCESSING METHOD THEREOF Public/Granted day:2014-03-13
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