Invention Grant
- Patent Title: Using affect within a gaming context
- Patent Title (中): 在游戏环境中使用影响
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Application No.: US13366648Application Date: 2012-02-06
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Publication No.: US09247903B2Publication Date: 2016-02-02
- Inventor: Daniel Bender , Rana el Kaliouby , Rosalind Wright Picard , Richard Scott Sadowsky , Panu James Turcot , Oliver Orion Wilder-Smith
- Applicant: Daniel Bender , Rana el Kaliouby , Rosalind Wright Picard , Richard Scott Sadowsky , Panu James Turcot , Oliver Orion Wilder-Smith
- Applicant Address: US MA Waltham
- Assignee: Affectiva, Inc.
- Current Assignee: Affectiva, Inc.
- Current Assignee Address: US MA Waltham
- Agency: Adams Intellex, PLC
- Main IPC: G06F17/00
- IPC: G06F17/00 ; A61B5/16 ; G06F19/00

Abstract:
Mental state data is collected as a person interacts with a game machine. Analysis is performed on this data and mental state information and affect are shared across a social network. The affect of a person can be represented to the social network or gaming community in the form of an avatar. Recommendations can be based on the affect of the person. Mental states can be analyzed by web services which may, in turn, modify the game.
Public/Granted literature
- US20120135804A1 USING AFFECT WITHIN A GAMING CONTEXT Public/Granted day:2012-05-31
Information query