Invention Grant
US09247903B2 Using affect within a gaming context 有权
在游戏环境中使用影响

Using affect within a gaming context
Abstract:
Mental state data is collected as a person interacts with a game machine. Analysis is performed on this data and mental state information and affect are shared across a social network. The affect of a person can be represented to the social network or gaming community in the form of an avatar. Recommendations can be based on the affect of the person. Mental states can be analyzed by web services which may, in turn, modify the game.
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