Invention Grant
- Patent Title: GPU work creation and stateless graphics in OPENGL
- Patent Title (中): GPU工作创建和无状态图形在OPENGL
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Application No.: US13078878Application Date: 2011-04-01
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Publication No.: US09275491B2Publication Date: 2016-03-01
- Inventor: Jeffrey A. Bolz , Jesse David Hall , Jerome F. Duluk, Jr. , Patrick R. Brown , Gregory Scott Palmer
- Applicant: Jeffrey A. Bolz , Jesse David Hall , Jerome F. Duluk, Jr. , Patrick R. Brown , Gregory Scott Palmer
- Applicant Address: US CA Santa Clara
- Assignee: NVIDIA Corporation
- Current Assignee: NVIDIA Corporation
- Current Assignee Address: US CA Santa Clara
- Agency: Artegis Law Group, LLP
- Main IPC: G06T15/00
- IPC: G06T15/00 ; G06T15/80 ; G06T1/60 ; G06F9/30 ; G06F9/38 ; G06T1/00

Abstract:
One embodiment of the present invention sets forth a method for generating work to be processed by a graphics pipeline residing within a graphics processor. The method includes the steps of receiving an indication that a first graphics workload is to be submitted to a command queue associated with the graphics processor, allocating a first portion of shader accessible memory for one or more units of state information that are necessary for processing the first graphics workload, populating the first portion of shader accessible memory with the one or more units of state information, and transmitting to the command queue of the graphics processor the one or more units of state information stored within the first portion of shader accessible memory, wherein the first graphics workload is processed within the graphics pipeline based on the one or more units of state information.
Public/Granted literature
- US20110242119A1 GPU Work Creation and Stateless Graphics in OPENGL Public/Granted day:2011-10-06
Information query
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |