Invention Grant
US09327191B2 Method and apparatus for enhanced virtual camera control within 3D video games or other computer graphics presentations providing intelligent automatic 3D-assist for third person viewpoints
有权
用于在3D视频游戏或其他计算机图形呈现中增强虚拟相机控制的方法和装置,为第三人称视点提供智能自动3D辅助
- Patent Title: Method and apparatus for enhanced virtual camera control within 3D video games or other computer graphics presentations providing intelligent automatic 3D-assist for third person viewpoints
- Patent Title (中): 用于在3D视频游戏或其他计算机图形呈现中增强虚拟相机控制的方法和装置,为第三人称视点提供智能自动3D辅助
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Application No.: US11745747Application Date: 2007-05-08
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Publication No.: US09327191B2Publication Date: 2016-05-03
- Inventor: Shigeru Miyamoto , Eiji Aonuma
- Applicant: Shigeru Miyamoto , Eiji Aonuma
- Applicant Address: JP Kyoto
- Assignee: NINTENDO CO., LTD.
- Current Assignee: NINTENDO CO., LTD.
- Current Assignee Address: JP Kyoto
- Agency: Nixon & Vanderhye P.C.
- Main IPC: A63F13/42
- IPC: A63F13/42 ; A63F13/40 ; A63F13/525 ; A63F13/50 ; A63F13/52 ; A63F13/422 ; A63F13/426 ; A63F13/5252 ; A63F13/5255 ; A63F13/5258

Abstract:
A pivoting camera viewpoint is provided so that when an animated game character uses a bow and arrow or other weapon, the camera adopts a third person 3D view based on the relative position of the game character and the target that game character is aiming his bow at. The user positions a target cursor on the desired target. This causes an imaginary line segment or plane to be drawn in 3D space between the desired target and the game character (or possibly the game character's bow). The imaginary line segment or plane continues through and past the game character, and the character keeps the weapon, if it is a missile weapon, pointed along this line segment. Additionally, the player can lock onto a target, and freely move a character around. While in lock-on mode, the camera automatically repositions itself to keep both the character and the target visible to a player.
Public/Granted literature
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