Invention Grant
- Patent Title: Prediction method, generation method and storage medium
- Patent Title (中): 预测方法,生成方法和存储介质
-
Application No.: US14202243Application Date: 2014-03-10
-
Publication No.: US09330492B2Publication Date: 2016-05-03
- Inventor: Yusuke Tokuyoshi
- Applicant: SQUARE ENIX CO., LTD.
- Applicant Address: JP Tokyo
- Assignee: SQUARE ENIX CO., LTD.
- Current Assignee: SQUARE ENIX CO., LTD.
- Current Assignee Address: JP Tokyo
- Agency: Greenblum & Bernstein, P.L.C.
- Priority: JP2013-074433 20130329
- Main IPC: G06T15/50
- IPC: G06T15/50 ; G06T15/06

Abstract:
A prediction method generates a fragment number map having a predetermined number of pixels and a mipmap of the fragment number map, and for a pixel of one layer in the mipmap, derives an estimated number of fragments included on average on one light path in a case where ray-bundles for a light transport computation are defined for a corresponding region in a 3D scene corresponding to the pixel, and outputs, as a predicted number of ray-bundle light paths for the computation storable in a predetermined memory region for a pixel of one layer, a value obtained by dividing the size of the memory region by this value. The method derives an estimated number of fragments by adding a compensation value corresponding to a layer of the pixels in the number of fragments which is a pixel value of one pixel.
Public/Granted literature
- US20140292757A1 PREDICTION METHOD, GENERATION METHOD AND STORAGE MEDIUM Public/Granted day:2014-10-02
Information query
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |
G06T15/50 | .发光效果 |