Invention Grant
- Patent Title: Vector-based gaming content management
- Patent Title (中): 基于矢量的游戏内容管理
-
Application No.: US14524948Application Date: 2014-10-27
-
Publication No.: US09446314B2Publication Date: 2016-09-20
- Inventor: Perry M. Spagnola
- Applicant: Pearson Education, Inc.
- Applicant Address: US NJ Upper Saddle River
- Assignee: PEARSON EDUCATION, INC.
- Current Assignee: PEARSON EDUCATION, INC.
- Current Assignee Address: US NJ Upper Saddle River
- Agency: Kilpatrick Townsend & Stockton LLP
- Main IPC: G09B19/00
- IPC: G09B19/00 ; A63F13/67 ; G09B7/00 ; A63F13/798 ; A63F13/352

Abstract:
A method/apparatus/system for generation of a cross-dimensional gaming network is described herein. The gaming network contains a plurality of gaming objects each made of an aggregation of gaming content. The gaming objects of the gaming network are interconnected based on one or several skill levels embodied in the gaming content of the gaming objects. These skill levels can be based on the subject matter of the gaming content and/or can be independent of the subject matter of the gaming content. A new gaming object can be placed within the gaming network based on the skill level of the gaming object.
Public/Granted literature
- US20150119120A1 VECTOR-BASED GAMING CONTENT MANAGEMENT Public/Granted day:2015-04-30
Information query