Invention Grant
- Patent Title: Methods and apparatus for hiding latency in network multiplayer games
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Application No.: US13753391Application Date: 2013-01-29
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Publication No.: US09674267B2Publication Date: 2017-06-06
- Inventor: Glenn Fiedler , Vincent Napoli , Jason McDonald
- Applicant: Sony Computer Entertainment America LLC
- Applicant Address: US CA San Mateo
- Assignee: Sony Interactive Entertainment America, LLC
- Current Assignee: Sony Interactive Entertainment America, LLC
- Current Assignee Address: US CA San Mateo
- Agency: JDI Patent
- Agent Joshua D. Isenberg; Robert A. Pullman
- Main IPC: A63F13/34
- IPC: A63F13/34 ; H04L29/08 ; A63F13/52 ; A63F13/833 ; A63F13/358 ; A63F13/44 ; A63F13/577

Abstract:
Aspects of the present disclosure describe methods and apparatuses that hide latency during an interaction between an attacking client device platform and a defending client device platform in a multiplayer game played over a network. The attacking client device platform predicts a successful attack will be made and delivers a hit event to the defending client device platform. In order to provide additional time to wait for a hit reply from the defending client device platform the attacking client device platform initiates an altered animation mode that lengthens the run-time of the animation. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
Public/Granted literature
- US20140213367A1 METHODS AND APPARATUS FOR HIDING LATENCY IN NETWORK MULTIPLAYER GAMES Public/Granted day:2014-07-31
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