3D projection system using laser light sources
Abstract:
Laser or narrow band light sources are utilized to from left (R1, G1, B1) and right (R2,G2;B2,) images of a 3D projection. Under off-axis viewing of projections (i.e. oblique incident angles) the passbands of the viewing filters in the glasses are blue-shifted, which has the potential of cause crosstalk and/or loss of energy/brightness in any channel or color. This blue-shift is compensated via the combined use of any of viewing passbands (220) encompassing the associated projected lightband (222) and a red-shift passband (224) selection of passband wavelengths that maximize usability of the passband as it “shifts” due to varying or increasing angles of off-axis viewing), curvature of viewing filters, and guard bands between light bands of adjacent channels. Implemented with any number of light sources, additional light sources are utilized to affect a desirable increase in color gamut.
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