Multiuser, geofixed acoustic simulations
Abstract:
A system for multiuser, geofixed acoustic simulations using a shared soundscape built and stored on a central server, via interfaces that also allow for live and competitive modification. A central server disseminates sound events from the soundscape to individual devices carried by users, which integrate geolocation information, head orientation information, and head-related transfer functions (HRTFs) to generate user-specific audio feeds. The audio feeds may be played through headsets so that users perceive the shared, geofixed sound events.
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