- Patent Title: Method to transform a virtual object into a real physical object
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Application No.: US13637452Application Date: 2011-03-08
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Publication No.: US09764583B2Publication Date: 2017-09-19
- Inventor: Zhe Lou , Sigurd Van Broeck , Marc Van Den Broeck
- Applicant: Zhe Lou , Sigurd Van Broeck , Marc Van Den Broeck
- Applicant Address: FR Boulogne-Billancourt
- Assignee: Alcatel Lucent
- Current Assignee: Alcatel Lucent
- Current Assignee Address: FR Boulogne-Billancourt
- Agency: Fay Sharpe, LLP
- Priority: EP10305312 20100326
- International Application: PCT/EP2011/053486 WO 20110308
- International Announcement: WO2011/117070 WO 20110929
- Main IPC: G06T15/04
- IPC: G06T15/04 ; B42D15/00

Abstract:
A method to create a coarse-grained real physical object (RO) from a fine-grained 3D virtual object (VO). The method comprises the steps of selecting (RTVO) the virtual object, e.g. a character, or at least elements thereof (head, chest, arms, legs) in a virtual environment (VE), creating (CRBB) a bounding box for each element wherein the element fits, creating (CRTC) a texture cloud for each bounding box by taking a 360 degree snapshot of the element as delimited by its bounding box, applying (APIS) image stitching technology on the texture cloud for obtaining a distinct texture for each bounding box, printing (PRBB) the bounding boxes with their associated texture, and stitching the bounding boxes together. The printing step may occur on a paper printer whereby a cut-and-glue real physical object (RO) can be obtained, or directly on a 3D printer. The method is possibly completed by encrypting the real object with semipedia technology, thereby bringing the real object into the virtual environment (VE) and allowing a user can to use the real object for controlling its corresponding virtual object (VO).
Public/Granted literature
- US20130016379A1 METHOD TO TRANSFORM A VIRTUAL OBJECT INTO A REAL PHYSICAL OBJECT Public/Granted day:2013-01-17
Information query
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |
G06T15/04 | .纹理映射 |