Real-time three-dimensional reconstruction of a scene from a single camera
Abstract:
A combination of three computational components may provide memory and computational efficiency while producing results with little latency, e.g., output can begin with the second frame of video being processed. Memory usage may be reduced by maintaining key frames of video and pose information for each frame of video. Additionally, only one global volumetric structure may be maintained for the frames of video being processed. To be computationally efficient, only depth information may be computed from each frame. Through fusion of multiple depth maps from different frames into a single volumetric structure, errors may average out over several frames, leading to a final output with high quality.
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