Methods and systems for computer video game streaming, highlight, and replay
Abstract:
Methods and systems for generating a highlight video of a critical gaming moment from a source computer game running on a game server are disclosed. The method, when executed by a processor accessible by a processing server, comprises receiving video recordings recorded using at least two game virtual cameras positioned at predetermined locations during a source game play, wherein at least one of the game virtual cameras was inserted into the source computer game using a SDK or a game connector module. Next, analyzing the received recordings to extract visual, audio, and/or metadata cues; generating highlight metadata; and detecting the critical gaming moment based on the highlight metadata. Finally, generating a highlight video of the critical gaming moment from the received video recordings based on the highlight metadata. In some embodiments, the highlight videos can be used to drive additional traffic to the game tournament and/or streaming platform operator.
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