Invention Grant
- Patent Title: Method for and apparatus for decoding an ambisonics audio soundfield representation for audio playback using 2D setups
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Application No.: US15030066Application Date: 2014-10-20
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Publication No.: US09813834B2Publication Date: 2017-11-07
- Inventor: Florian Keiler , Johannes Boehm
- Applicant: Dolby Laboratories Licensing Corporation
- Applicant Address: US CA San Francisco
- Assignee: Dolby Laboratories Licensing Corporation
- Current Assignee: Dolby Laboratories Licensing Corporation
- Current Assignee Address: US CA San Francisco
- Priority: EP13290255 20131023
- International Application: PCT/EP2014/072411 WO 20141020
- International Announcement: WO2015/059081 WO 20150430
- Main IPC: H04S3/02
- IPC: H04S3/02 ; G10L19/008 ; H04S5/02 ; H04S3/00 ; H04S7/00

Abstract:
Sound scenes in 3D can be synthesized or captured as a natural sound field. For decoding, a decode matrix is required that is specific for a given loudspeaker setup and is generated using the known loudspeaker positions. However, some source directions are attenuated for 2D loudspeaker setups like e.g. 5.1 surround. An improved method for decoding an encoded audio signal in soundfield format for L loudspeakers at known positions comprises steps of adding (10) a position of at least one virtual loudspeaker to the positions of the L loudspeakers, generating (11) a 3D decode matrix (D′), wherein the positions (Formula I) of the L loudspeakers and the at least one virtual position (Formula II) are used, downmixing (12) the 3D decode matrix (D′), and decoding (14) the encoded audio signal (i14) using the downscaled 3D decode matrix (Formula III). As a result, a plurality of decoded loudspeaker signals (q14) is obtained.
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