Invention Grant
- Patent Title: System, method, and computer program product for processing primitive specific attributes generated by a fast geometry shader
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Application No.: US14820438Application Date: 2015-08-06
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Publication No.: US09836878B2Publication Date: 2017-12-05
- Inventor: Ziyad Sami Hakura , Peter Nelson
- Applicant: NVIDIA Corporation
- Applicant Address: US CA Santa Clara
- Assignee: NVIDIA Corporation
- Current Assignee: NVIDIA Corporation
- Current Assignee Address: US CA Santa Clara
- Agency: Zilka-Kotab, PC
- Main IPC: G06T15/80
- IPC: G06T15/80 ; G06T15/87 ; G06T15/00

Abstract:
A system, method, and computer program product are provided for processing primitive-specific attributes. A portion of a graphics processor is determined to operate in a fast geometry shader mode and a vertex associated with a set of per-vertex attributes is determined to be a shared vertex. The shared vertex is determined to be a non-provoking vertex corresponding to a first primitive that is associated with a first set of per-primitive attributes and the shared vertex is determined to be a provoking vertex corresponding to a second primitive that is associated with a second set of per-primitive attributes. Only one set of the per-vertex attributes associated with the shared vertex is stored and only one of the second set of per-primitive attributes associated with the second primitive is stored.
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