Method for resource and performance matching in virtual pool of mixed graphics workloads
Abstract:
In one embodiment, a method includes, by a cloud services system, determining a baseline actual hardware performance utilization of a plurality of hardware computing devices for a plurality of applications in accordance with an initial mapping that maps a plurality of hardware resource classes to the plurality of applications, where each of the hardware computing devices is associated with one of the plurality of hardware resource classes, determining a lower-cost configuration in which each application is assigned to the hardware class having a lowest equivalent cost for that application, and, when the sum of the lowest equivalent costs for each application assigned to a particular hardware class by the lower-cost configuration is less than a threshold value, moving one or more applications from their initially-assigned hardware classes in the initial mapping to the particular hardware class.
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