Generation of cubic bezier control points in computer graphics systems
    1.
    发明公开
    Generation of cubic bezier control points in computer graphics systems 审中-公开
    计算机图形系统中的CUBIC BEZIER控制点的生成

    公开(公告)号:KR20100116133A

    公开(公告)日:2010-10-29

    申请号:KR20100035704

    申请日:2010-04-19

    Inventor: IWAMOTO TATSUYA

    CPC classification number: G06T11/203

    Abstract: PURPOSE: A generated system and a method thereof for canceling the inconvenience of a click feeling in a computer graphic system of a third Bezier control point are provided to generate the third Bezier control point from a series of points. CONSTITUTION: A processor(34) performs a logic processing. An input unit(38) receives a user input. The input unit receives a series of point. The input unit transfers the received a series of point as described above for processing by processor to the computer readable medium. The processor bring on points from the computer readable medium among a series of the point.

    Abstract translation: 目的:提供一种用于消除第三贝塞尔控制点的计算机图形系统中的点击感的不便的生成系统及其方法,用于从一系列点产生第三贝塞尔控制点。 构成:处理器(34)执行逻辑处理。 输入单元(38)接收用户输入。 输入单元接收一系列点。 如上所述,输入单元将接收到的一系列点传送到处理器以处理计算机可读介质。 处理器从计算机可读介质点起一系列点。

    Supporting base for a portable electronic device

    公开(公告)号:AU321388S

    公开(公告)日:2008-10-10

    申请号:AU200812288

    申请日:2008-05-13

    Abstract: Newness and distinctiveness resides in the features of shape and configuration of a supporting base for a portable electronic device as illustrated in the accompanying representations. The portable electronic device shown in broken line in Figures 12 and 13 is shown for illustrative purposes only and does not form part of the design.

    GAME STATE SAVE, TRANSFER AND RESUME FOR CLOUD GAMING
    3.
    发明申请
    GAME STATE SAVE, TRANSFER AND RESUME FOR CLOUD GAMING 审中-公开
    游戏状态保存,转移和恢复云游戏

    公开(公告)号:WO2016109066A1

    公开(公告)日:2016-07-07

    申请号:PCT/US2015/062671

    申请日:2015-11-25

    Abstract: A system and method of pausing a game in a cloud gaming system including playing a game on a first game console included in the cloud gaming system, pausing the game at a selected point in the game and capturing game state data for the paused game. The paused game can be resumed by retrieving the game state data and applying the game state data to a selected game console and resuming the game at the selected point in the game on the selected game console.

    Abstract translation: 一种在云游戏系统中暂停游戏的系统和方法,包括在包括在云游戏系统中的第一游戏机上玩游戏,在游戏中的选定点暂停游戏,并捕获暂停游戏的游戏状态数据。 可以通过检索游戏状态数据并将游戏状态数据应用于所选择的游戏控制台并在所选择的游戏控制台上的游戏的选定点恢复游戏来恢复暂停的游戏。

    PERIPHERAL DEVICES HAVING DYNAMIC WEIGHT DISTRIBUTION TO CONVEY SENSE OF WEIGHT IN HMD ENVIRONMENTS
    4.
    发明申请
    PERIPHERAL DEVICES HAVING DYNAMIC WEIGHT DISTRIBUTION TO CONVEY SENSE OF WEIGHT IN HMD ENVIRONMENTS 审中-公开
    具有动态重量分布的外围设备可以在HMD环境中传输重量

    公开(公告)号:WO2016105833A1

    公开(公告)日:2016-06-30

    申请号:PCT/US2015/062670

    申请日:2015-11-25

    Abstract: A system and method of simulating weight of a virtual object in a virtual environment includes receiving a weight adjusting profile in a handheld peripheral device. The weight adjusting profile corresponding to at least one weight characteristic and/or a movement characteristics of the virtual object presented in the virtual environment where the handheld peripheral device represents the virtual object. The handheld peripheral device includes a movable weight. The weight adjusting profile is stored in the handheld peripheral device and a position of the movable weight in the handheld peripheral device is adjusted to correspond to a movement of the virtual object in the virtual environment.

    Abstract translation: 在虚拟环境中模拟虚拟对象的权重的系统和方法包括在手持外围设备中接收权重调整简档。 权重调整简档对应于在手持外围设备表示虚拟对象的虚拟环境中呈现的虚拟对象的至少一个权重特征和/或移动特性。 手持式外围设备包括可动重物。 权重调整简档被存储在手持外围设备中,并且手持外围设备中的可移动重物的位置被调节以对应于虚拟环境中的虚拟对象的移动。

    REALTIME LENS ABERRATION CORRECTION FROM EYE TRACKING
    5.
    发明申请
    REALTIME LENS ABERRATION CORRECTION FROM EYE TRACKING 审中-公开
    眼镜跟踪的实时镜像检查

    公开(公告)号:WO2016053735A1

    公开(公告)日:2016-04-07

    申请号:PCT/US2015/051867

    申请日:2015-09-24

    Abstract: Systems and methods include receiving an image for presenting on a display screen of a head mounted display (HMD). The image is provided by an application. The received image is pre-distorted to enable optics provided in a HMD to render the image. An alignment offset is identified for an eye of a user wearing the HMD by determining a position of the eye relative to an optical axis of at least one lens of the optics of the HMD. The pre-distorted image provided by the application is adjusted to define a corrected pre- distorted image that accounts for the alignment offset. The corrected pre-distorted image is forwarded to the display screen of the HMD for rendering, such that the image presented through the optics of the HMD removes aberrations caused by the alignment offset.

    Abstract translation: 系统和方法包括接收用于呈现在头戴式显示器(HMD)的显示屏上的图像。 图像由应用程序提供。 接收到的图像是预失真的,以使HMD中提供的光学元件能够呈现图像。 通过确定眼睛相对于HMD的光学器件的至少一个透镜的光轴的位置来识别佩戴HMD的用户的眼睛的对准偏移。 调整由应用程序提供的预失真图像以定义校正的预失真图像,其考虑对准偏移。 校正的预失真图像被转发到用于渲染的HMD的显示屏幕,使得通过HMD的光学器件呈现的图像去除由对准偏移引起的像差。

    GLOVE INTERFACE OBJECT
    6.
    发明申请
    GLOVE INTERFACE OBJECT 审中-公开
    GLOVE接口对象

    公开(公告)号:WO2016029183A1

    公开(公告)日:2016-02-25

    申请号:PCT/US2015/046414

    申请日:2015-08-21

    Abstract: A glove interface object (700) is provided, comprising: at least one flex sensor (708) configured to generate flex sensor data identifying a flex of at least one finger portion (706) of the glove interface object; at least one contact sensor (704) configured to generate contact sensor data identifying a contact between a first portion of the glove interface object and a second portion of the glove interface object; a communications module configured to transmit the flex sensor data and the contact sensor data to a computing device for processing to determine a finger position pose of the glove interface object, the finger position pose being applied for rendering a virtual hand in a view of a virtual environment on a head-mounted display (HMD), the virtual hand being rendered based on the identified finger position pose.

    Abstract translation: 提供了一种手套接口对象(700),包括:至少一个柔性传感器(708),其被配置为产生识别手套接口对象的至少一个手指部分(706)的弯曲的柔性传感器数据; 至少一个接触传感器(704),被配置为产生识别手套接口物体的第一部分与手套接口物体的第二部分之间的接触的接触传感器数据; 通信模块,其被配置为将所述柔性传感器数据和所述接触传感器数据传送到计算设备,用于处理以确定所述手套接口对象的手指位置姿态,所述手指位置姿态被应用于在虚拟视野中呈现虚拟手 在头戴式显示器(HMD)上的环境中,基于所识别的手指位置姿势来渲染虚拟手。

    METHODS AND SYSTEMS TRACKING HEAD MOUNTED DISPLAY (HMD) AND CALIBRATIONS FOR HMD HEADBAND ADJUSTMENTS
    7.
    发明申请
    METHODS AND SYSTEMS TRACKING HEAD MOUNTED DISPLAY (HMD) AND CALIBRATIONS FOR HMD HEADBAND ADJUSTMENTS 审中-公开
    方法和系统跟踪头安装显示(HMD)和HMD头戴式调整的校准

    公开(公告)号:WO2015139005A1

    公开(公告)日:2015-09-17

    申请号:PCT/US2015/020617

    申请日:2015-03-13

    Abstract: Methods and systems are provided for head mounted display (HMD) implementations. One example implementation, a HMD includes a circuit for communicating with a computing system that processes multimedia content for display in the HMD. Further included is a front unit of the HMD that has a screen for displaying multimedia content, and the front unit has a set of LEDs. The HMD includes an accelerometer and gyroscope disposed in the front unit of the HMD. A rear section of the HMD is provided having a set of LEDs. A headband connecting the front unit to the rear section is included, such that adjustment of the headband changes a separation distance between at least one of the set of LEDs of the front unit and at least one of the set of LEDs of the rear section. Wherein calibration of the separation distance is performed from time to time to produce and estimated separation distance for tracking of the HMD during use.

    Abstract translation: 提供了用于头戴式显示器(HMD)实现的方法和系统。 一个示例性实现,HMD包括用于与处理用于在HMD中显示的多媒体内容的计算系统进行通信的电路。 还包括HMD的前置单元,其具有用于显示多媒体内容的屏幕,并且前端单元具有一组LED。 HMD包括设置在HMD的前面单元中的加速度计和陀螺仪。 提供HMD的后部具有一组LED。 包括将前单元连接到后部的头带,使得头带的调整改变前单元的一组LED中的至少一个与后部的一组LED中的至少一个之间的间隔距离。 其中间隔距离的校准不时地进行以产生和估计在使用期间跟踪HMD的间隔距离。

    CAMERA BASED SAFETY MECHANISMS FOR USERS OF HEAD MOUNTED DISPLAYS
    8.
    发明申请
    CAMERA BASED SAFETY MECHANISMS FOR USERS OF HEAD MOUNTED DISPLAYS 审中-公开
    用于头戴式显示器用户的基于摄像机的安全机制

    公开(公告)号:WO2015047775A1

    公开(公告)日:2015-04-02

    申请号:PCT/US2014/055715

    申请日:2014-09-15

    Abstract: The disclosure provides methods and systems for warning a user of a head mounted display that the user approaches an edge of field of view of a camera or one or more tangible obstacles. The warning includes presenting audio and/or displayable messages to the user, or moving the display(s) of the head mounted displays away of the user's eyes. The determination that the user approaches the edge of scene or a tangible obstacle is made by dynamically tracking motions of the users through analysis of images and/or depth data obtained from image sensor(s) and/or depth sensor(s) secured to either the head mounted display, arranged outside of the scene and not secured to the head mounted display, or a combination of both.

    Abstract translation: 本公开提供了用于警告头戴式显示器的用户的方法和系统,其使用者接近照相机的视野边缘或一个或多个有形障碍物。 警告包括向用户呈现音频和/或可显示的消息,或将头戴式显示器的显示器移动到用户的眼睛之外。 用户接近场景边缘或有形障碍物的确定是通过动态跟踪用户的运动,通过分析从图像传感器和/或深度传感器得到的图像和/或深度数据来确定的, 头戴显示器,布置在场​​景外部并且不固定到头戴式显示器,或两者的组合。

    HYBRID PERFORMANCE SCALING OR SPEECH RECOGNITION
    10.
    发明申请
    HYBRID PERFORMANCE SCALING OR SPEECH RECOGNITION 审中-公开
    混合性能缩放或语音识别

    公开(公告)号:WO2014130463A3

    公开(公告)日:2014-10-16

    申请号:PCT/US2014016951

    申请日:2014-02-18

    Abstract: Aspects of the present disclosure describe methods and apparatuses for executing operations on a client device platform that is operating in a low-power state. A first analysis may be used to assign a first confidence score to a recorded non-tactile input. When the first confidence score is above a first threshold an intermediate-power state may be activated. A second more detailed analysis may then assign a second confidence score to the non-tactile input. When the second confidence score is above a second threshold, then the operation is initiated. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.

    Abstract translation: 本公开的各方面描述了用于在以低功率状态操作的客户端设备平台上执行操作的方法和设备。 可以使用第一分析来将第一置信度分数分配给记录的非触觉输入。 当第一置信度分数高于第一阈值时,可以激活中等功率状态。 第二个更详细的分析然后可以向非触觉输入分配第二置信度分数。 当第二置信度分数高于第二阈值时,则开始操作。 要强调的是,提供这个摘要是为了遵守需要摘要的规则,这将允许搜索者或其他读者快速确定技术公开的主题。 提交时的理解是,它不会被用来解释或限制权利要求的范围或含义。

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